@startuml
sprite $tractor [48x48/16] {
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00000000000EFFFFF50000000000000002EFFFFFFE300000
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}


!define FA6_TRACTOR(_alias) ENTITY(rectangle,black,tractor,_alias,FA6 TRACTOR)
!define FA6_TRACTOR(_alias, _label) ENTITY(rectangle,black,tractor,_label, _alias,FA6 TRACTOR)
!define FA6_TRACTOR(_alias, _label, _shape) ENTITY(_shape,black,tractor,_label, _alias,FA6 TRACTOR)
!define FA6_TRACTOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,tractor,_label, _alias,FA6 TRACTOR)
skinparam folderBackgroundColor<<FA6 TRACTOR>> White
@enduml